To do this, we need to make a V-Ray plugin for each of these materials and textures that are compatible with V-Ray.
To get V-Ray into your favorite 3D applications – whether it’s 3ds Max, Maya, or Modo – and support the specialized materials and textures that already exist within them (such as Maya’s Mountain texture), we need to make a version of that texture that works with V-Ray. With the addition of the all-new VRayPluginNodeMtl and VRayPluginNodeTex nodes in V-Ray Next for 3ds Max, users can now gain access to many more shaders and textures at the touch of a button. The Create V-Ray Plugin node has already been helping V-Ray for Maya users for a long time. Would you like more shaders and textures at your fingertips? In this helpful guide, we’ll reveal the key to unlocking access through the V-Ray Plugin Nodes.